The Self Taught Programmer

Filename: the-self-taught-programmer.pdf
ISBN: 1520288174
Release Date: 2017-01-24
Number of pages: 299
Author: Cory Althoff
Publisher:

Download and read online The Self Taught Programmer in PDF and EPUB I am a self-taught programmer. After a year of self-study, I learned to program well enough to land a job as a software engineer II at eBay. Once I got there, I realized I was severely under-prepared. I was overwhelmed by the amount of things I needed to know but hadn't learned yet. My journey learning to program, and my experience at my first job as a software engineer were the inspiration for this book. This book is not just about learning to program; although you will learn to code. If you want to program professionally, it is not enough to learn to code; that is why, in addition to helping you learn to program, I also cover the rest of the things you need to know to program professionally that classes and books don't teach you. "The Self-taught Programmer" is a roadmap, a guide to take you from writing your first Python program, to passing your first technical interview. I divided the book into six sections: 1. Learn to program in Python 3 and build your first program. 2. Learn Object-oriented programming and create a powerful Python program to get you hooked. 3. Learn to use tools like Git, Bash, regular expressions and databases. Then use your new coding skills to build a web scraper. 4. Study Computer Science fundamentals including computer architecture, data structures, algorithms and network programming. 5. Learn to program for production: I cover the software development process, testing, and best coding practices.6. Finish with tips for working with a team and landing a programming job.You CAN learn to program professionally. The path is there. Will you take it?


Beginning JavaScript

Filename: beginning-javascript.pdf
ISBN: 9781118057384
Release Date: 2011-01-21
Number of pages: 792
Author: Paul Wilton
Publisher: John Wiley & Sons

Download and read online Beginning JavaScript in PDF and EPUB The perennial bestseller returns with new details for using the latest tools and techniques available with JavaScript JavaScript is the definitive language for making the Web a dynamic, rich, interactive medium. This guide to JavaScript builds on the success of previous editions and introduces you to many new advances in JavaScript development. The reorganization of the chapters helps streamline your learning process while new examples provide you with updated JavaScript programming techniques. You'll get all-new coverage of Ajax for remote scripting, JavaScript frameworks, JavaScript and XML, and the latest features in modern Web browsers. Plus, all the featured code has been updated to ensure compliance with the most recent popular Web browsers. Introduces you to the latest capabilities of JavaScript, the definitive language for developing dynamic, rich, interactive Web sites Features new coverage of data types and variables, JavaScript and XML, Ajax for remote scripting, and popular JavaScript frameworks Offers updated code that ensures compliance with the most popular Web browsers Includes improved examples on the most up-to-date JavaScript programming techniques Continuing in the superlative tradition of the first three editions, Beginning JavaScript, Fourth Edition, gets you up to speed on all the new advances in JavaScript development.


Learning Python

Filename: learning-python.pdf
ISBN: 9781449355692
Release Date: 2013-06-12
Number of pages: 1600
Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."

Download and read online Learning Python in PDF and EPUB Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing


Rapid GUI Programming with Python and Qt

Filename: rapid-gui-programming-with-python-and-qt.pdf
ISBN: 0132703068
Release Date: 2007-10-18
Number of pages: 648
Author: Mark Summerfield
Publisher: Pearson Education

Download and read online Rapid GUI Programming with Python and Qt in PDF and EPUB Whether you're building GUI prototypes or full-fledged cross-platform GUI applications with native look-and-feel, PyQt 4 is your fastest, easiest, most powerful solution. Qt expert Mark Summerfield has written the definitive best-practice guide to PyQt 4 development. With Rapid GUI Programming with Python and Qt you'll learn how to build efficient GUI applications that run on all major operating systems, including Windows, Mac OS X, Linux, and many versions of Unix, using the same source code for all of them. Summerfield systematically introduces every core GUI development technique: from dialogs and windows to data handling; from events to printing; and more. Through the book's realistic examples you'll discover a completely new PyQt 4-based programming approach, as well as coverage of many new topics, from PyQt 4's rich text engine to advanced model/view and graphics/view programming. Every key concept is illuminated with realistic, downloadable examples–all tested on Windows, Mac OS X, and Linux with Python 2.5, Qt 4.2, and PyQt 4.2, and on Windows and Linux with Qt 4.3 and PyQt 4.3.


Code for Cash

Filename: code-for-cash.pdf
ISBN: 1520182686
Release Date: 2016-12-18
Number of pages: 352
Author: Jay El-Kaake
Publisher:

Download and read online Code for Cash in PDF and EPUB // Website for our book: https://www.breakingintoconsulting.comBecome a freelance software consultant: transition from salaried dev to independentWorking as a freelance software consultant is a lifestyle that can be a path to more freedom, a feeling of control in one's life, and a more effective hourly rate for your time.This has enabled me to start new businesses, dedicate time to my hobbies, travel, and stay out (or up) late at night if I feel like it. If you learn the "skill tree", your path toward this lifestyle will be straightforward.Get the book and benefit from:Skills You Can UseI literally map out the skills that are most important for you to develop to thrive in the business of software consulting. I give you the step-by-step concrete paths to achieving competence, but I also explain some of the abstract theory. For example, not only will you be able to copy my craigslist ad that I've used to find lucrative clients, but you will understand why it worked and how to write your own variation. Step By Step How To Find ClientsFor most people, getting started can be as simple as finding your first client, coming to terms on an agreement, getting to work, and getting paid (sometimes in advance- using a retainer, strategy described in the book)! In the book, I discuss over a dozen channels that have been effective for me to find new clients; they generated results, meaning cash in my pocket. Not only that, but you also get a full 30-day plan for finding clients. You can repeat it ad infinitum once you complete the initial 30-day stretch - it is a business playbook.Table of Contents1. Finding Clients2. Choosing a Rate3. Keeping Yourself Educated4. Closing Deals5. Being Productive6. Relationship Building7. Legal Ideas8. Dress For Business9. Getting Paid10. Dealing With Clients Who Don't Pay11. Must-know Tax Tips12. Communicating Effectively13. Going Back to a "Regular" Coding Job14. Additional Resources15. Step-by-step guide to finding your first client (30 day, 30 point plan)16. Ending NoteAppendix A. AcknowledgementsAppendix B. About The AuthorsAppendix C. Why ConsultingMost importantly, I share how to deliver value to clients. You will charge more and make clients happier!Everyone who purchases the book receives an invitation to our Slack community.


Code

Filename: code.pdf
ISBN: 9780735638723
Release Date: 2000-10-11
Number of pages: 400
Author: Charles Petzold
Publisher: Microsoft Press

Download and read online Code in PDF and EPUB What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.


Computer Science Distilled

Filename: computer-science-distilled.pdf
ISBN: 0997316004
Release Date: 2017-01-01
Number of pages: 170
Author: Wladston Ferreira Filho
Publisher:

Download and read online Computer Science Distilled in PDF and EPUB


Practical Object Oriented Design in Ruby

Filename: practical-object-oriented-design-in-ruby.pdf
ISBN: 9780132930888
Release Date: 2012-09-05
Number of pages: 272
Author: Sandi Metz
Publisher: Addison-Wesley

Download and read online Practical Object Oriented Design in Ruby in PDF and EPUB The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code


The Clean Coder

Filename: the-clean-coder.pdf
ISBN: 9780137081073
Release Date: 2011
Number of pages: 210
Author: Robert C. Martin
Publisher: Pearson Education

Download and read online The Clean Coder in PDF and EPUB Presents practical advice on the disciplines, techniques, tools, and practices of computer programming and how to approach software development with a sense of pride, honor, and self-respect.


Code Complete

Filename: code-complete.pdf
ISBN: 9780735619678
Release Date: 2004
Number of pages: 914
Author: Steve McConnell
Publisher: Pearson Education

Download and read online Code Complete in PDF and EPUB Features the best practices in the art and science of constructing software--topics include design, applying good techniques to construction, eliminating errors, planning, managing construction activities, and relating personal character to superior software. Original. (Intermediate)


Borland C Builder 6 Developer s Guide

Filename: borland-c-builder-6-developer-s-guide.pdf
ISBN: 0672324806
Release Date: 2003-01
Number of pages: 1097
Author: Bob Swart
Publisher: Sams Publishing

Download and read online Borland C Builder 6 Developer s Guide in PDF and EPUB 0672324806.ld The definitive guide to the latest version of Borlands powerful C++Builder. Provides complete coverage of C++Builder Web Services development, now a key component of C++Builder. Borland C++Builder remains best in class IDE over the past 5 years for C++ solutions. Written by a team of top C++Builder experts with expertise in a variety of technical areas related to C++ application development. C++Builder 6 Developers Guide is revised for the latest version of C++Builder, the biggest update to C++Builder in years. C++Builder is an ANSI C++ IDE. The version 6 adds BizShape, a tool to build Web Services using XML/SOAP, .NET, and BizTalk from Microsoft, and SunONE from Sun Microsystems. Other new components include WebSnap for Web application development, DataSnap for database development, and CLX, which allows cross-platform development for Unix and Linux. The new NetCLX Internet components allow development of cross-platform applications with Apache, Microsoft IIS, and Netscape Web Server applications. C++Builder 6 Developers Guide continues as the definitive guide for Borlands C++Builder, providing a clear and concise reference for C++ developers. C++Builder Developers Guide is a unique combination of over 35 C++Builder experts from around the globe. This team brings hundreds of thousands of working hours in professional software development to the creation of this extensive work. Leading the team are Jarrod Hollingworth, Bob Swart, Mark Cashman. and Paul Gustavson. Jarrod is running Backslash (http://www.backslash.com;au), loping software applications for the Internet and key business sectors and working as a software development consultant. Bob (aka. Dr.Bob) is an internationally recognized UK Borland Connections member and an independent technical author, trainer, and consultant using C++Builder, Kylix, and Delphi based in The Netherlands. Mark Cashman is an independent C++ developer in the U.S. Paul Gustavson lives in Virginia and is a senior systems engineer for Synetics, Inc., a U.S.-based company providing knowledge management, systems engineering, and enterprise management services.


Game Engine Architecture Second Edition

Filename: game-engine-architecture-second-edition.pdf
ISBN: 9781466560017
Release Date: 2014-08-15
Number of pages: 1052
Author: Jason Gregory
Publisher: CRC Press

Download and read online Game Engine Architecture Second Edition in PDF and EPUB Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.


Think Like a Programmer

Filename: think-like-a-programmer.pdf
ISBN: 9781593274245
Release Date: 2012
Number of pages: 256
Author: V. Anton Spraul
Publisher: No Starch Press

Download and read online Think Like a Programmer in PDF and EPUB "Think Like a Programmer" teaches readers how to solve problems systematically, offering numerous techniques and examples designed to demonstrate how to organize thoughts, discover solutions, and find strategies to solve certain classes of problems.


Building an E Commerce Application with MEAN

Filename: building-an-e-commerce-application-with-mean.pdf
ISBN: 9781785289965
Release Date: 2015-11-23
Number of pages: 224
Author: Adrian Mejia
Publisher: Packt Publishing Ltd

Download and read online Building an E Commerce Application with MEAN in PDF and EPUB Develop an end-to-end, real-time e-commerce application using the MEAN stack About This Book Build all the main components of an e-commerce website and extend its high-quality features as per your needs Get to grips with the full-stack JavaScript to build attractive e-commerce sites and start making money A step-by-step guide to developing the MEAN stack components from scratch to achieve maximum flexibility when building an e-commerce application Who This Book Is For This book is for a web or full stack JavaScript developer who wants to get a head start on developing an e-commerce application with MEAN. A basic knowledge of the MEAN stack is highly recommended. What You Will Learn Employ AngularJS to build responsive UI components Implement multiple authentication strategies such as OAuth, JsonWebToken, and Sessions Enhance website usability with social logins such as Facebook, Twitter, and Google Create integrations with payment platforms such as PayPal Apply full-text search functionality in MongoDB Build a flexible categorization system to organize your products Secure your app by creating SSL certificates and run payment platforms in a live environment In Detail MEAN stands for MongoDB, Express, AngularJS, and Node.js. It is a combination of a NoSQL database, MongoDB, with a couple of JavaScript web application frameworks, namely Express.js and Angular.js. These run on Node.js. There is always an ever-growing list of requirements while designing an e-commerce application, which needs to be flexible enough for easy adaptation. The MEAN stack allows you to meet those requirements on time and build responsive applications using JavaScript. This book will show you how to create your own e-commerce application using the MEAN stack. It will take you step by step through the parallel process of learning and building. It will also teach you to develop a production-ready, high-quality e-commerce site from scratch and will provide the knowledge you need to extend your own features to the e-commerce site. This book starts with a short introduction to the MEAN stack, followed by a step-by-step guide on how to build a store with AngularJS, set up a database with MongoDB, create a REST API, and wire AngularJS. It also shows you how to manage user authentication and authorization, check multiple payment platforms, add products' search and navigation, deploy a production-ready e-commerce site, and finally add your own high-quality feature to the site. By the end of the book, you will be able to build and use your own e-commerce app in the real world and will also be able to add your own new features to it. Style and approach This book is a step-by-step guide on how to build a real-time e-commerce app with MEAN. Each transition is well explained, and each chapter begins with the required background knowledge.


JavaScript The Definitive Guide

Filename: javascript-the-definitive-guide.pdf
ISBN: 0596554478
Release Date: 2006-08-17
Number of pages: 1032
Author: David Flanagan
Publisher: "O'Reilly Media, Inc."

Download and read online JavaScript The Definitive Guide in PDF and EPUB This Fifth Edition is completely revised and expanded to cover JavaScript as it is used in today's Web 2.0 applications. This book is both an example-driven programmer's guide and a keep-on-your-desk reference, with new chapters that explain everything you need to know to get the most out of JavaScript, including: Scripted HTTP and Ajax XML processing Client-side graphics using the canvas tag Namespaces in JavaScript--essential when writing complex programs Classes, closures, persistence, Flash, and JavaScript embedded in Java applications Part I explains the core JavaScript language in detail. If you are new to JavaScript, it will teach you the language. If you are already a JavaScript programmer, Part I will sharpen your skills and deepen your understanding of the language. Part II explains the scripting environment provided by web browsers, with a focus on DOM scripting with unobtrusive JavaScript. The broad and deep coverage of client-side JavaScript is illustrated with many sophisticated examples that demonstrate how to: Generate a table of contents for an HTML document Display DHTML animations Automate form validation Draw dynamic pie charts Make HTML elements draggable Define keyboard shortcuts for web applications Create Ajax-enabled tool tips Use XPath and XSLT on XML documents loaded with Ajax And much more Part III is a complete reference for core JavaScript. It documents every class, object, constructor, method, function, property, and constant defined by JavaScript 1.5 and ECMAScript Version 3. Part IV is a reference for client-side JavaScript, covering legacy web browser APIs, the standard Level 2 DOM API, and emerging standards such as the XMLHttpRequest object and the canvas tag. More than 300,000 JavaScript programmers around the world have madethis their indispensable reference book for building JavaScript applications. "A must-have reference for expert JavaScript programmers...well-organized and detailed." -- Brendan Eich, creator of JavaScript